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Ergebnisse:
Rahimi, Farzan Baradaran: Kim, Beaumie: Learning through redesigning a game in the STEM classroom. [2021]
Schwarz, Vera: Goetzenbrucker, Gerit: Kayali, Fares: Grill, Christiane: Purgathofer, Peter: Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project. [2020]
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